Developing games for the Nintendo Wii with Adobe Flash

The Nintendo Wii is one of today’s most popular console, with their control until then innovative for its release, became a video game “for family” and for various utilities. Today, the Nintendo Wii is used in various parts of the world not only for entertainment but also in areas such as physiotherapy for recovering patients 😀

Today, the Nintendo Wii is used in various parts of the world not only for entertainment but also in areas such as physiotherapy for recovering patients 😀

Well, we know it is possible to develop Flash for the Nintendo Wii, but we must observe some details first. Consider the specification of the Flash Player for the Nintendo Wii contained in Adobe Device Central CS5.

Specification Flash Player in Nintendo Wii


Note that we have to work with Flash Player 7, but Nintendo’s website says it can be upgraded to Flash Player 8, and the application will run for the Wii browser, your browser is a version of Opera made exclusively for the Wii.
Wikipedia say that it updated Flash Player to Adobe Flash Lite 3.1 which corresponds to a full implementation of Adobe Flash version 8 with certain features of Flash Player 9. But i created a file Flash Player 9 with ActionScript 2.0 and it worked, Flash Player 9 with ActionScript 3.0 does not work and Flash Lite 3.1 worked. I stayed with Flash Player 9 with ActionScript 2.0 for my test. (System.capabilities.version show AFL 9,1,122,0)
Let’s do an example first to see how is the operation of the Flash Player with the Wii Remote.

  • Create a new file type ActionScript 2.0 and soon after, put the movie to compile in Flash Player 8 or 9. Or you can do this directly through Adobe Device Central CS5, which leaves everything configured for you, including the size ideial to run on the Wii browser.
  • The purpose of this example is to evaluate the functioning of the buttons of the Wii Remote, create a symbol of type MovieClip.
  • Enter the following code in the movieclip so that our symbol can be dragged by the Wii Remote:
    [ACTIONSCRIPT]
    onClipEvent(mouseDown)
    {
    this.startDrag();
    }
    onClipEvent(mouseUp)
    {
    this.stopDrag();
    }
    [/ACTIONSCRIPT]

From what I understand, only in mouse events we can use the Nintendo Wii was not possible to use the other buttons and directional pad.
You can test the example by opening the following URL in the browser from the Wii http://www.leonardofranca.com.br/wii or watch the video below.

Despite the limitation of only using the mouse events, can you make very interesting applications in Flash for the Nintendo Wii. I leave a link with some games for the Nintendo Wii made in Flash. 😀
http://www.eiksoft.com/wii/index.htm

More:
Documentation ActionScript 2.0

Recommended Books:

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3 comments


  1. Pingback: Leonardo França » Flash Player on PlayStation 3

  2. Pingback: Developing games for the Nintendo Wii with Adobe Flash

  3. Your article show how powerful this Adobe Flash not just for games developing but also in areas such as physiotherapy for recovering patients.

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